local L = LibStub("AceLocale-3.0"):NewLocale("RUF", "zhCN")
if not L then return end
L["%s and class specific resources for other classes."] = "%s 并为其他职业分配职业专用资源"
L["0%"] = "0%"
L["100%"] = "100%"
L["50%"] = "50%"
L["A simple border around the edge of each buff or debuff icon."] = "每个buff或debuff图标边缘的简易边框"
L["A text area with that name already exists!"] = "具有该名称的文本区域已存在!"
L["Abbreviate"] = "缩写"
L["Abbreviate Character Names longer than this. Set 0 for no limit."] = "长于此数值时使用人物名缩写.设置为0则无限制"
L["Abbreviate Style"] = "缩写样式"
L["Absorb"] = "吸收"
L["Accept"] = "承受"
L["Add a Text Area for this unit with this name."] = "使用此名称为此单元添加一个文本区域"
L["Add Text Area"] = "添加文字区"
L["AFKDND"] = "状态:AFK或DND"
L["Allow unit frames to be repositioned by dragging."] = "允许通过拖动来重新放置单元框体"
L["Allows incoming healing bars to overflow out of the frame by this amount. The value is a percentage of the frame's width. Set to 0 to disallow overflowing."] = "允许传入治疗条从该框体溢出的数量. 该值是框体宽度的百分比. 设置为0禁止溢出"
L["Alpha"] = "透明度"
L["Alpha of all frames when you are targeting something."] = "锁定目标时所有框体透明度"
L["Alpha of the player frame when you are under max health."] = "当生命值低于上限时玩家框体透明度"
L["Alphabetically"] = "按字母顺序"
L["Always Hidden"] = "总是隐藏"
L["Always Visible"] = "始终可见"
L["Anchor"] = "锚点"
L["Anchor Frame"] = "框体锚点"
L["Anchor From"] = "锚点从"
L["Anchor Point"] = "锚点"
L["Anchor Text"] = "锚点文本"
L["Anchor To"] = "锚点定到"
L["Anchor to Unit Frame"] = "固定到单元框体"
L["Anchoring"] = "锚定"
L["Animate"] = "动画"
L["Appearance Options"] = "动画栏更改外观选项"
L["Are you sure you want to replace these settings? You cannot undo this change."] = "确定要替换这些设置吗? 无法撤消此更改"
L["Area on the anchor frame to anchor the indicator to."] = "锚定框体上用于将指示器锚定到的区域"
L["Area on the anchor frame to anchor the unitframe to."] = "锚定框体上用于锚定单元框体的区域"
L["arena"] = "竞技场"
--[[Translation missing --]]
L["arena %s"] = "Arena %s"
L["arenatarget"] = "竞技场目标"
--[[Translation missing --]]
L["arenatarget %s"] = "Arena Target %s"
L["arenaunits"] = "竞技场单元"
L["Ascending"] = "升序"
L["Assist"] = "辅坦"
L["Attach To"] = "附加到"
L["Attach to the unit frame or allow free placement."] = "连接到单元框体或允许自由放置"
L["Attached"] = "附属"
L["Aura Colors"] = "光环颜色"
L["Aura Highlight Glow"] = "光环高亮"
L["Auras"] = "光环"
L["Background"] = "背景"
L["Background Alpha"] = "背景透明度"
L["Background Color"] = "背景颜色"
L["Background Color to use if not using the bar's color."] = "不使用条颜色时使用背景色"
L["Background Style"] = "背景风格"
L["Bar Overflow Amount"] = "条溢出量"
L["Bars"] = "条"
L["Base Color"] = "基色"
L["Border"] = "边界"
L["boss"] = "Boss"
--[[Translation missing --]]
L["boss %s"] = "Boss %s"
L["bosstarget"] = "Boss目标"
--[[Translation missing --]]
L["bosstarget %s"] = "Boss Target %s"
L["Bottom"] = "底部"
L["Bottom-left"] = "左下"
L["Bottom-right"] = "右下"
L["Brightness Multiplier"] = "亮度倍增器"
L["Buff Icons"] = "Buff图标"
L["Buffs"] = true
L["Cannot configure while in combat."] = "战斗中无法配置."
L["Cast Bar"] = "施法条"
L["Center"] = "中心"
L["Character Limit"] = "字符限制"
L["Choose an element to attach to, either the frame or another indicator."] = "选择一个元素附加，可以是框体也可以是另一个指示器"
L["Choose an element to attach to, either the frame or another text area."] = "选择一个元素附加，可以是框体也可以是另一个文本区域"
L["Choose if text is Capitalised, All Lower Case or all Upper case."] = "选择是大写字母, 全部小写还是全部大写."
L["Class"] = "职业"
L["Class Colors"] = "职业颜色"
L["Classic"] = "怀旧服"
L["Click Through"] = "鼠标穿透"
L["Color"] = "颜色"
L["Color 0% by Class"] = "0%时显示职业颜色"
L["Color 0% by Power Type"] = "0%时显示能量类型颜色"
L["Color 100% by Class"] = "100%时显示职业颜色"
L["Color 100% by Power Type"] = "100%时显示能量类型颜色"
L["Color 50% by Class"] = "50%时显示职业颜色"
L["Color 50% by Power Type"] = "50%时显示能量类型颜色"
L["Color at 0%"] = "0%时颜色"
L["Color at 100%"] = "100%时颜色"
L["Color at 50%"] = "50%时颜色"
L["Color auras by type only if you can dispel / purge them."] = "仅当可驱散/清除它们时，才按类型给光环上色"
L["Color Bar by percentage colors."] = "按百分比颜色显示颜色条."
L["Color Buffs by Type"] = "按类型显示Buffs颜色"
L["Color Class"] = "职业颜色"
L["Color Debuffs by Type"] = "按类型显示Debuffs颜色"
L["Color Disconnected"] = "断开连接颜色"
L["Color Level"] = "等级颜色"
L["Color Not Interruptible"] = "不可被打断颜色"
L["Color only removable"] = "仅上色可驱散"
L["Color Percentage"] = "颜色百分比"
L["Color Percentage At Max"] = "最大值时颜色百分比"
L["Color player units by class color."] = "按职业颜色显示玩家单元"
L["Color Power Type"] = "能量类型颜色"
L["Color Reaction"] = "反应颜色"
L["Color Tapped"] = "点击颜色"
L["Color the background the same as the bar's color. Brightness reduced by the Multiplier setting."] = "背景颜色与条颜色相同. 通过倍增设置降低亮度"
L["Color unit by reaction toward the player."] = "通过对玩家的反应来确定颜色单元"
L["Color used if none of the other options are checked."] = "未选中其他选项时使用的颜色."
L["Colors"] = "颜色"
L["Colors the bar using the disconnected color if the unit is disconnected."] = "如果单元断开连接则条颜色使用断开连接的颜色."
L["Colors the bar using the power color."] = "条颜色使用能量颜色."
L["Colors the bar using the tapped color if the unit is tapped."] = "如果单元被点击则条颜色使用点击的颜色."
L["Colour bar by class color when at 0%."] = "在0%时按职业颜色显示色条"
L["Colour bar by class color when at 100%."] = "在100%时按职业颜色显示色条"
L["Colour bar by class color when at 50%."] = "在50%时按职业颜色显示色条"
L["Colour bar by power color when at 0%."] = "在0%时按能量颜色显示色条"
L["Colour bar by power color when at 100%."] = "在100%时按能量颜色显示色条"
L["Colour bar by power color when at 50%."] = "在50%时按能量颜色显示色条"
L["Columns"] = "列"
L["Combat"] = "战斗"
L["Combat Fading"] = "战斗中淡出"
L["Cooldown Sprial"] = "CD旋转"
L["Copy and replace all text elements from the selected unit to this unit."] = "将所有文本元素从所选单元复制并替换到该单元"
L["Copy and replace settings from the selected unit to this unit."] = "将所选单元的设置复制并替换到此单元"
L["Copy Settings from:"] = "复制设置:"
L["CurHP"] = "血量: 当前"
L["CurHPPerc"] = "血量: 当前 - % < 100"
L["CurMana"] = "蓝量: 当前"
L["CurManaPerc"] = "蓝量: 当前 - % < 100"
L["CurMaxHP"] = "血量: 当前/最大"
L["CurMaxHPPerc"] = "血量: 当前/最大 - %"
L["CurPower"] = "能量: 当前"
L["CurPowerPerc"] = "能量: 当前 - % < 100"
L["Current Version: %s"] = "当前版本: %s"
L["Curse"] = "诅咒"
L["GitHub"] = "GitHub"
L["Custom Width"] = "自定义宽度"
L["Damaged alpha"] = "受到伤害透明度"
L["Dead"] = "死亡"
L["Debuff Icons"] = "Debuff图标"
L["Debuffs"] = true
L["Default Buff Glow"] = "默认Buff发光"
L["Default Debuff Glow"] = "默认Debuff发光"
L["Desaturate"] = "降低饱和度"
L["Descending"] = "降序"
L["Difficulty Colors"] = "难度颜色"
L["Direction"] = "方向"
L["Disconnected"] = "断线"
L["Discord"] = true
L["Disease"] = "疾病"
L["Display Style"] = "显示样式"
L["Displays the name of the unit frame in test mode."] = "在测试模式下显示单元框体的名称"
L["Down"] = "下"
L["Duration"] = "持续时间"
L["Easy"] = "简单"
L["Elipsis"] = "省略"
L["Enable player damaged alpha"] = "启用玩家受到伤害透明度"
L["Enable targeting alpha"] = "启用目标透明度"
L["Enable Text Shadow"] = "启用文字阴影"
L["Enable the Unit Frame."] = "启用单元框体"
L["Enable to force the bar to a specific color if the cast cannot be interrupted."] = "如果无法打断则启用以将条强制为特定颜色"
L["Enable to replace this unit frame with the vehicle frame when in a vehicle. If disabled, the pet frame will become the vehicle frame instead."] = "允许在载具中用载具框体替换此单元框体. 如果禁用则宠物框体将变为载具框体"
L["Enabled"] = "启用"
L["Enables the cooldown spiral showing duration remaining on buff or debuff icons."] = "启用显示buff或debuff图标上剩余持续时间的CD旋转"
L["Enrage"] = "激怒"
L["Fade out of Range"] = "出范围淡出"
L["Fade the unit frame if the target is out of range of your spells."] = "当目标超出你的法术范围时淡出单元框体"
L["Feedback"] = "反馈"
L["Fill Type"] = "填充类型"
L["Filtering"] = "过滤"
L["focus"] = "焦点"
L["focustarget"] = "焦点目标"
L["Font"] = "字体"
L["Font Size"] = "字体大小"
L["Foreground Style"] = "前景风格"
L["Frame Border"] = "框体边框"
L["Frame Highlighting"] = "框体高亮"
L["Frame Lock"] = "锁定框体"
L["Free floating"] = "自由浮动"
L["Friendly"] = "友好"
L["General"] = "常规"
L["Ghost"] = "灵魂"
L["group members"] = "组队成员"
L["Grow up or down."] = "向上或向下"
L["Growth Direction"] = "增长方向"
L["Hard"] = "困难"
L["Heal Prediction"] = "预治疗"
L["Health"] = "血量"
L["Health Cutaway"] = "按血量剪切"
L["Height"] = "高度"
L["Hidden at 0"] = "0时隐藏"
L["Hide if Primary Power is Mana."] = "主能量为法力时隐藏."
L["Hide same level"] = "隐藏同一级别"
L["Hide the level text if the unit is the same level as you."] = "如果单元与你的级别相同则隐藏级别文本"
L["Hide this tag at 0 or always display."] = "0时隐藏该标签或始终显示"
L["Highlight Texture"] = "高光尺寸"
L["Highlight Thickness"] = "高光纹理"
L["Horizonal"] = "水平"
L["Horizontal Growth"] = "横向增长"
L["Horizontal Offset from the Anchor."] = "与锚点的水平偏移"
L["Horizontal Offset from the Frame Anchor."] = "与框体锚点的水平偏移"
L["Horizontal Offset from the previous unit in the group."] = "与组中上一个单元的水平偏移"
L["Horizontal Spacing"] = "水平间距"
L["HPPerc"] = "血量: %"
L["Icon Height"] = "图标高度"
L["Icon Width"] = "图标宽度"
L["In combat alpha"] = "在战斗中透明度"
L["InCombat"] = "在战斗中"
L["Index"] = "索引"
L["Indicators"] = "指示器"
L["Initialism"] = "初始"
L["Inset from bar edge"] = "从条边缘插入"
L["Inset from frame edge"] = "从框体边缘插入"
L["Inset from icon edge"] = "从图标边缘插入"
L["Invite Link"] = "邀请链接"
L["Justify"] = "证明"
L["Latency"] = "延时"
L["Layout"] = "布局"
L["Lead"] = "领袖"
L["Left"] = "左"
L["Level"] = "等级"
L["Level Text"] = "等级文本"
L["Location area of the Indicator to anchor from."] = "要定位的指示器的位置区域."
L["Location area of the Unitframe to anchor from."] = "要定位的单元框体的位置区域"
L["LootMaster"] = "战利品分配者"
L["Lower Case"] = "小写"
L["Magic"] = "魔法"
L["MainTankAssist"] = "主坦&辅坦"
L["Makes the portrait disappear with the health bar as it lowers."] = "当血量降低时使肖像与血量一起消失"
L["ManaPerc"] = "法力: %"
L["Max"] = "最大"
L["Max Auras"] = "最大光环"
L["MaxHP"] = "血量: 最大"
L["Maximum Duration"] = "最长持续时间"
L["Minimum Duration"] = "最短持续时间"
L["Misc Colors"] = "其他颜色"
L["Monochrome"] = "单色"
L["Monochrome Outline"] = "单色轮廓线"
L["Monochrome Thick Outline"] = "单色轮廓线加粗"
L["Name"] = "状态: 名字"
L["None"] = "无"
L["Normal"] = "普通"
L["Not Interruptible Color"] = "不可被打断颜色"
L["Offline"] = "离线"
L["Offset"] = "偏移量"
L["Open Configuration Panel"] = "打开配置面板"
L["Other Global Settings"] = "其他全局设置"
L["others"] = "其他"
L["Other's Heals"] = "其他治疗"
L["Out of combat alpha"] = "出战斗透明度"
L["Out of Range transparency"] = "超出范围的透明度"
L["Outline"] = "轮廓"
L["Overlay Alpha"] = "叠加透明度"
L["party"] = "小队"
--[[Translation missing --]]
L["party %s"] = "Party %s"
L["partypet"] = "小队宠物"
--[[Translation missing --]]
L["partypet %s"] = "Party Pet %s"
L["partytarget"] = "小队目标"
--[[Translation missing --]]
L["partytarget %s"] = "Party Target %s"
L["pet"] = "宠物"
L["PetHappiness"] = "宠物幸福度"
L["pettarget"] = "宠物目标"
L["Play sound on highlight"] = "高亮时播放声音"
L["Player"] = "玩家"
L["player"] = "玩家"
L["Player Heals"] = "玩家血量"
L["Plays a sound when a removable aura is found on a unit. Does not affect target units."] = "在单元上找到可移除的光环时播放声音. 不影响目标单元"
L["Poison"] = "毒药"
L["Portrait"] = "肖像"
--[[Translation missing --]]
L["Portraits are not clickable or interactable in free floating mode."] = "Portraits are not clickable or interactable in free floating mode."
L["Position"] = "位置"
L["Power"] = "能量"
L["Power Color"] = "能量颜色"
L["Power Colors"] = "能量颜色"
L["Power Height"] = "能量高度"
L["Power Tag"] = "能量标签"
L["Power Text"] = "能量文本"
L["Power Texture"] = "能量纹理"
L["PowerPerc"] = "能量: %"
L["PvPCombat"] = "PvP"
L["Reaction Colors"] = "反应颜色"
L["Ready"] = "就位确认"
L["Reduce background color's brightness by this percentage."] = "将背景颜色的亮度降低此百分比."
L["Reduce Bar color's brightness by this percentage."] = "将条颜色亮度降低此百分比"
L["Reduce each segment's brightness by this percentage."] = "将每个段的亮度降低此百分比."
L["Remaining"] = "剩余"
L["Remove Text Area"] = "删除文字区"
L["Remove Text Area from this unit with this name."] = "从该单元中删除此名称的文本区域."
L["Replace frame with Vehicle"] = "用载具替换框体"
L["Rest"] = "休息"
L["Retail"] = "正式服"
L["Reverse"] = "反向"
L["Reverse Spiral"] = "反向旋转"
L["Right"] = "右"
L["Role"] = "组角色"
L["Rows"] = "行"
L["Segment Multiplier"] = "分段倍增器"
L["Set class colors to the default Blizzard colors."] = "将职业颜色设置为默认的暴雪颜色."
L["Sets if RUF will use class colours from the Class Colors addon if you have it installed."] = "设置RUF是否将使用职业颜色插件中的职业颜色"
L["Sets this to hidden if your primary resource is mana, so it only shows if you have a class resource, such as Energy."] = "如果主要资源是法力则将其设置为隐藏, 因此仅当拥有职业资源（例如漩涡值）时才显示"
L["Shadow"] = "阴影"
L["Show %s"] = "显示 %s"
L["Show buffs cast by %s on this unit."] = "在此单元上显示由%s施放的buff"
L["Show Classification"] = "显示职业"
L["Show Classification before Level"] = "在级别之前显示职业"
L["Show debuffs cast by %s on this unit."] = "显示此单元上%s施放的debuffs"
L["Show Group Members"] = "显示小组成员"
L["Show in Raid"] = "在团队中显示"
L["Show Level"] = "显示等级"
L["Show Max at Max"] = "在最大值处显示最大值"
L["Show only auras you can dispel"] = "只显示你可以驱散的光环"
L["Show Only Dispellable"] = "仅显示可驱散"
L["Show Others"] = "显示其他"
L["Show Percentage at Max"] = "显示最高百分比"
L["Show Player"] = "显示自己"
L["Show the ++ for rare elites, + for elites etc."] = "显示++代表稀有精英，+代表精英等."
L["Show Unit in Test Mode"] = "在测试模式下显示框体名称"
L["Show Unlimited Duration"] = "显示无限时长"
L["Shows all unitframes so you can easily configure them."] = "显示所有单元框体以便轻松配置它们"
--[[Translation missing --]]
L["Shows the player in the party frames."] = "Shows the player in the party frames."
L["Simple Border"] = "简洁边框"
L["Size"] = "大小"
L["Size relative to the aura icon"] = "相对于光环图标的大小"
L["Combo Points"] = "连击点数"
L["Smoothly animate bar changes. Does not affect class resources that are split into chunks such as Combo Points or Runes."] = "平滑的条变化动画. 不影响被分割成块的职业资源, 如连击点或符文"
L["Sort By"] = "排序方式"
L["Sort Direction"] = "排序方向"
L["Sorting"] = "排序"
L["Sound"] = "声音"
L["Spell Name"] = "法术名称"
L["Standard"] = "标准"
L["Starts the cooldown spirals as empty, filling up as the aura runs out."] = "开始CD旋转为空当光环耗尽时充满"
L["Tag"] = "标签"
L["Tags"] = "标签"
L["Tapped"] = "按下"
L["target"] = "目标"
L["Targeting alpha"] = "目标透明度"
L["TargetMark"] = "目标标记"
L["targettarget"] = "目标的目标"
L["targettargettarget"] = "目标的目标的目标"
L["Test Mode"] = "测试模式"
L["Text Case"] = "文本框"
L["Texts"] = "文本"
L["Texture"] = "纹理"
L["The border on buff or debuff icons that is colored using the colors above."] = "使用上述颜色上色的buff或debuff图标上的边框"
L["The colour options below are listed in order of precedence left to right, with the first being the highest priority."] = "下面的颜色选项按从左到右的优先顺序列出, 第一个是最高优先级"
L["The damaged alpha will only be used when you are below this percentage of health."] = "只有当你的生命值低于这个百分比时才会使用受到伤害透明度"
L["The name of the frame for the unit to anchor to. Defaults to UI Parent if set blank."] = "单元要锚定到的框体的名称. 空时默认为UI Parent"
L["The unit frame border that glows when the unit has a dispellable buff or debuff."] = "当单元有可驱散的buff或debuff时发光的单元框体边框"
L["These settings affect all frames."] = "这些设置会影响所有框体"
L["Thick Outline"] = "轮廓线加粗"
L["Thickness of the highlight."] = "高亮的厚度"
L["Time"] = "时间"
L["Time Remaining"] = "剩余时间"
L["Toggle on to force text element to be set to a custom width. If the text is longer than the width, truncation will occur."] = "切换为强制将文本元素设置为自定义宽度. 如果文本长于宽度, 将被截断."
L["Top"] = "顶端"
L["Top-left"] = "左上"
L["Top-right"] = "右上"
L["Trigger below this percent"] = "低于此百分比触发"
L["Trim"] = "缩减"
L["Trim simply removes any letters above the limit.\nElipsis adds an elipsis to the end of the trimmed name to signify it has been cut short.\nAbbreviate turns any words that would be trimmed into an initial.\nInitialism turns the entire name into initials if it would be trimmed."] = [=[缩减只是简单地删除任何超过限制的字母.
省略是在被裁剪的名称结尾处添加一个省略号以表示该名称已被裁剪.
缩写是将任何会被修剪成首字母的单词变成了缩写.
初始是如果会被裁剪的话将整个名字变成首字母.]=]
L["Trivial"] = "不重要"
L["Type"] = "类型"
L["Unfriendly"] = "不友善"
L["Unit Options"] = "单元选项"
L["Unitframe Overlay"] = "单元框体重叠"
L["Up"] = "上"
L["Upper Case"] = "大写"
L["URL"] = true
L["Use a different alpha value for the player frame when you are under max health."] = "当处于最大生命值时为玩家框体使用不同的透明度"
L["Use a different alpha value when you have a target."] = "有目标时使用其他透明度值"
L["Use Bar Color"] = "使用条颜色"
L["Use Blizzard Colors"] = "使用暴雪的颜色"
L["Use Class Colors addon"] = "使用职业颜色插件"
L["Vertical"] = "垂直"
L["Vertical Growth"] = "纵向增长"
L["Vertical Offset from the Anchor."] = "锚点垂直偏移"
L["Vertical Offset from the Frame Anchor."] = "与框体锚点垂直偏移"
L["Vertical Offset from the previous unit in the group."] = "与组中上一个单元垂直偏移"
L["Vertical Spacing"] = "垂直间距"
L["Vertical stacking or horizontal stacking."] = "垂直堆放或水平堆放"
L["Very Hard"] = "很难"
L["When reporting an issue, please also post the revision number above. Thanks!"] = "报告问题时请同时贴出上方版本号.谢谢!"
L["Width"] = "宽度"
L["X Offset"] = "X偏移"
L["X Spacing"] = "X间距"
L["Y Offset"] = "Y偏移"
L["Y Spacing"] = "Y间距"