--[[
# Element: PvP and Honor Level Icons

Handles the visibility and updating of an indicator based on the unit's PvP status and honor level.

## Widget

PvPIndicator - A `Texture` used to display faction, FFA PvP status or honor level icon.

## Notes

This element updates by changing the texture.

## Examples

	-- Position and size
	local PvPIndicator = self:CreateTexture(nil, 'ARTWORK', nil, 1)
	PvPIndicator:SetSize(30, 30)
	PvPIndicator:SetPoint('RIGHT', self, 'LEFT')

	-- Register it with oUF
	self.PvPIndicator = PvPIndicator
--]]
local _, ns = ...
local oUF = ns.oUF

local UnitFactionGroup = UnitFactionGroup
local UnitIsPVP = UnitIsPVP
local UnitIsPVPFreeForAll = UnitIsPVPFreeForAll

local function Update(self, event, unit)
	if (unit and unit ~= self.unit) then return end

	local element = self.PvPIndicator
	unit = unit or self.unit

	--[[ Callback: PvPIndicator:PreUpdate(unit)
	Called before the element has been updated.

	* self - the PvPIndicator element
	* unit - the unit for which the update has been triggered (string)
	--]]
	if (element.PreUpdate) then
		element:PreUpdate(unit)
	end

	local status
	local factionGroup = UnitFactionGroup(unit) or "Neutral"

	if (UnitIsPVPFreeForAll(unit)) then
		status = "FFA"
	elseif (factionGroup and factionGroup ~= "Neutral" and UnitIsPVP(unit)) then
		status = factionGroup
	end

	if (status) then
		element:Show()
		element:SetTexture([[Interface\TargetingFrame\UI-PVP-]] .. status)
		element:SetTexCoord(0, 0.65625, 0, 0.65625)
	else
		element:Hide()
	end

	--[[ Callback: PvPIndicator:PostUpdate(unit, status)
	Called after the element has been updated.

	* self   - the PvPIndicator element
	* unit   - the unit for which the update has been triggered (string)
	* status - the unit's current PvP status or faction accounting for mercenary mode (string)['FFA', 'Alliance',
			   'Horde']
	--]]
	if (element.PostUpdate) then
		return element:PostUpdate(unit, status)
	end
end

local function Path(self, ...)
	--[[Override: PvPIndicator.Override(self, event, ...)
	Used to completely override the internal update function.

	* self  - the parent object
	* event - the event triggering the update (string)
	* ...   - the arguments accompanying the event
	--]]
	return (self.PvPIndicator.Override or Update)(self, ...)
end

local function ForceUpdate(element)
	return Path(element.__owner, "ForceUpdate", element.__owner.unit)
end

local function Enable(self)
	local element = self.PvPIndicator
	if (element) then
		element.__owner = self
		element.ForceUpdate = ForceUpdate

		self:RegisterEvent("UNIT_FACTION", Path)

		return true
	end
end

local function Disable(self)
	local element = self.PvPIndicator
	if (element) then
		element:Hide()

		self:UnregisterEvent("UNIT_FACTION", Path)
	end
end

oUF:AddElement("PvPIndicator", Path, Enable, Disable)