local L = LibStub("AceLocale-3.0"):NewLocale("RUF", "enUS", true)
L["%s and class specific resources for other classes."] = true
L["0%"] = true
L["100%"] = true
L["50%"] = true
L["A simple border around the edge of each buff or debuff icon."] = true
L["A text area with that name already exists!"] = true
L["Abbreviate"] = true
L["Abbreviate Character Names longer than this. Set 0 for no limit."] = true
L["Abbreviate Style"] = true
L["Absorb"] = true
L["Accept"] = true
L["Add a Text Area for this unit with this name."] = true
L["Add Text Area"] = true
L["AFKDND"] = "Status: AFK or DND"
L["Allow unit frames to be repositioned by dragging."] = true
L["Allows incoming healing bars to overflow out of the frame by this amount. The value is a percentage of the frame's width. Set to 0 to disallow overflowing."] = true
L["Alpha"] = true
L["Alpha of all frames when you are targeting something."] = true
L["Alpha of the player frame when you are under max health."] = true
L["Alphabetically"] = true
L["Always Hidden"] = true
L["Always Visible"] = true
L["Anchor"] = true
L["Anchor Frame"] = true
L["Anchor From"] = true
L["Anchor Point"] = true
L["Anchor Text"] = true
L["Anchor To"] = true
L["Anchor to Unit Frame"] = true
L["Anchoring"] = true
L["Animate"] = true
L["Appearance Options"] = true
L["Are you sure you want to replace these settings? You cannot undo this change."] = true
L["Area on the anchor frame to anchor the indicator to."] = true
L["Area on the anchor frame to anchor the unitframe to."] = true
L["arena"] = "Arena"
L["arena %s"] = "Arena %s"
L["arenatarget"] = "Arena Targets"
L["arenatarget %s"] = "Arena Target %s"
L["arenaunits"] = "Arena Units"
L["Ascending"] = true
L["Assist"] = true
L["Attach To"] = true
L["Attach to the unit frame or allow free placement."] = true
L["Attached"] = true
L["Aura Colors"] = true
L["Aura Highlight Glow"] = true
L["Auras"] = true
L["Background"] = true
L["Background Alpha"] = true
L["Background Color"] = true
L["Background Color to use if not using the bar's color."] = true
L["Background Style"] = true
L["Bar Overflow Amount"] = true
L["Bars"] = true
L["Base Color"] = true
L["Border"] = true
L["boss"] = "Boss"
L["boss %s"] = "Boss %s"
L["bosstarget"] = "Boss Targets"
L["bosstarget %s"] = "Boss Target %s"
L["Bottom"] = true
L["Bottom-left"] = true
L["Bottom-right"] = true
L["Brightness Multiplier"] = true
L["Buff Icons"] = true
L["Buffs"] = true
L["Cannot configure while in combat."] = true
L["Cast Bar"] = true
L["Center"] = true
L["Character Limit"] = true
L["Choose an element to attach to, either the frame or another indicator."] = true
L["Choose an element to attach to, either the frame or another text area."] = true
L["Choose if text is Capitalised, All Lower Case or all Upper case."] = true
L["Class"] = true
L["Class Colors"] = true
L["Classic"] = true
L["Click Through"] = true
L["Color"] = true
L["Color 0% by Class"] = true
L["Color 0% by Power Type"] = true
L["Color 100% by Class"] = true
L["Color 100% by Power Type"] = true
L["Color 50% by Class"] = true
L["Color 50% by Power Type"] = true
L["Color at 0%"] = true
L["Color at 100%"] = true
L["Color at 50%"] = true
L["Color auras by type only if you can dispel / purge them."] = true
L["Color Bar by percentage colors."] = true
L["Color Buffs by Type"] = true
L["Color Class"] = true
L["Color Debuffs by Type"] = true
L["Color Disconnected"] = true
L["Color Level"] = true
L["Color Not Interruptible"] = true
L["Color only removable"] = true
L["Color Percentage"] = true
L["Color Percentage At Max"] = true
L["Color player units by class color."] = true
L["Color Power Type"] = true
L["Color Reaction"] = true
L["Color Tapped"] = true
L["Color the background the same as the bar's color. Brightness reduced by the Multiplier setting."] = true
L["Color unit by reaction toward the player."] = true
L["Color used if none of the other options are checked."] = true
L["Colors"] = true
L["Colors the bar using the disconnected color if the unit is disconnected."] = true
L["Colors the bar using the power color."] = true
L["Colors the bar using the tapped color if the unit is tapped."] = true
L["Colour bar by class color when at 0%."] = true
L["Colour bar by class color when at 100%."] = true
L["Colour bar by class color when at 50%."] = true
L["Colour bar by power color when at 0%."] = true
L["Colour bar by power color when at 100%."] = true
L["Colour bar by power color when at 50%."] = true
L["Columns"] = true
L["Combat"] = true
L["Combat Fading"] = true
L["Cooldown Sprial"] = true
L["Copy and replace all text elements from the selected unit to this unit."] = true
L["Copy and replace settings from the selected unit to this unit."] = true
L["Copy Settings from:"] = true
L["CurHP"] = "Health: Cur"
L["CurHPPerc"] = "Health: Cur - %"
L["CurMana"] = "Mana: Cur"
L["CurManaPerc"] = "Mana: Cur - % < 100"
L["CurMaxHP"] = "Health: Cur/Max"
L["CurMaxHPPerc"] = "Health: Cur/Max - %"
L["CurPower"] = "Power: Cur"
L["CurPowerPerc"] = "Power: Cur - % < 100"
L["Current Version: %s"] = true
L["Curse"] = true
L["GitHub"] = true
L["Custom Width"] = true
L["Damaged alpha"] = true
L["Dead"] = true
L["Debuff Icons"] = true
L["Debuffs"] = true
L["Default Buff Glow"] = true
L["Default Debuff Glow"] = true
L["Desaturate"] = true
L["Descending"] = true
L["Difficulty Colors"] = true
L["Direction"] = true
L["Disconnected"] = true
L["Discord"] = true
L["Disease"] = true
L["Display Style"] = true
L["Displays the name of the unit frame in test mode."] = true
L["Down"] = true
L["Duration"] = true
L["Easy"] = true
L["Elipsis"] = true
L["Enable player damaged alpha"] = true
L["Enable targeting alpha"] = true
L["Enable Text Shadow"] = true
L["Enable the Unit Frame."] = true
L["Enable to force the bar to a specific color if the cast cannot be interrupted."] = true
L["Enable to replace this unit frame with the vehicle frame when in a vehicle. If disabled, the pet frame will become the vehicle frame instead."] = true
L["Enabled"] = true
L["Enables the cooldown spiral showing duration remaining on buff or debuff icons."] = true
L["Enrage"] = true
L["Fade out of Range"] = true
L["Fade the unit frame if the target is out of range of your spells."] = true
L["Feedback"] = true
L["Fill Type"] = true
L["Filtering"] = true
L["focus"] = "Focus"
L["focustarget"] = "Focus Target"
L["Font"] = true
L["Font Size"] = true
L["Foreground Style"] = true
L["Frame Border"] = true
L["Frame Highlighting"] = true
L["Frame Lock"] = true
L["Free floating"] = true
L["Friendly"] = true
L["General"] = true
L["Ghost"] = true
L["group members"] = true
L["Grow up or down."] = true
L["Growth Direction"] = true
L["Hard"] = true
L["Heal Prediction"] = true
L["Health"] = true
L["Health Cutaway"] = true
L["Height"] = true
L["Hidden at 0"] = true
L["Hide if Primary Power is Mana."] = true
L["Hide same level"] = true
L["Hide the level text if the unit is the same level as you."] = true
L["Hide this tag at 0 or always display."] = true
L["Highlight Texture"] = true
L["Highlight Thickness"] = true
L["Horizonal"] = true
L["Horizontal Growth"] = true
L["Horizontal Offset from the Anchor."] = true
L["Horizontal Offset from the Frame Anchor."] = true
L["Horizontal Offset from the previous unit in the group."] = true
L["Horizontal Spacing"] = true
L["HPPerc"] = "Health: %"
L["Icon Height"] = true
L["Icon Width"] = true
L["In combat alpha"] = true
L["InCombat"] = "In Combat"
L["Index"] = true
L["Indicators"] = true
L["Initialism"] = true
L["Inset from bar edge"] = true
L["Inset from frame edge"] = true
L["Inset from icon edge"] = true
L["Invite Link"] = true
L["Justify"] = true
L["Latency"] = true
L["Layout"] = true
L["Lead"] = "Leader"
L["Left"] = true
L["Level"] = "Status: Level"
L["Level Text"] = true
L["Location area of the Indicator to anchor from."] = true
L["Location area of the Unitframe to anchor from."] = true
L["LootMaster"] = "Master Looter"
L["Lower Case"] = true
L["Magic"] = true
L["MainTankAssist"] = "Main Tank & Assist"
L["Makes the portrait disappear with the health bar as it lowers."] = true
L["ManaPerc"] = "Mana: %"
L["Max"] = true
L["Max Auras"] = true
L["MaxHP"] = "Health: Max"
L["Maximum Duration"] = true
L["Minimum Duration"] = true
L["Misc Colors"] = true
L["Monochrome"] = true
L["Monochrome Outline"] = true
L["Monochrome Thick Outline"] = true
L["Name"] = "Status: Name"
L["None"] = true
L["Normal"] = true
L["Not Interruptible Color"] = true
L["Offline"] = true
L["Offset"] = true
L["Open Configuration Panel"] = true
L["Other Global Settings"] = true
L["others"] = true
L["Other's Heals"] = true
L["Out of combat alpha"] = true
L["Out of Range transparency"] = true
L["Outline"] = true
L["Overlay Alpha"] = true
L["party"] = "Party"
L["party %s"] = "Party %s"
L["partypet"] = "Party Pets"
L["partypet %s"] = "Party Pet %s"
L["partytarget"] = "Party Targets"
L["partytarget %s"] = "Party Target %s"
L["pet"] = "Pet"
L["PetHappiness"] = "Pet Happiness"
L["pettarget"] = "Pet's Target"
L["Play sound on highlight"] = true
L["Player"] = true
L["player"] = "Player"
L["Player Heals"] = true
L["Plays a sound when a removable aura is found on a unit. Does not affect target units."] = true
L["Poison"] = true
L["Portrait"] = true
L["Portraits are not clickable or interactable in free floating mode."] = true
L["Position"] = true
L["Power"] = true
L["Power Color"] = true
L["Power Colors"] = true
L["Power Height"] = true
L["Power Tag"] = true
L["Power Text"] = true
L["Power Texture"] = true
L["PowerPerc"] = "Power: %"
L["PvPCombat"] = "PvP"
L["Reaction Colors"] = true
L["Ready"] = "Ready Check Status"
L["Reduce background color's brightness by this percentage."] = true
L["Reduce Bar color's brightness by this percentage."] = true
L["Reduce each segment's brightness by this percentage."] = true
L["Remaining"] = true
L["Remove Text Area"] = true
L["Remove Text Area from this unit with this name."] = true
L["Replace frame with Vehicle"] = true
L["Rest"] = "Resting"
L["Retail"] = true
L["Reverse"] = true
L["Reverse Spiral"] = true
L["Right"] = true
L["Role"] = "Group Role"
L["Rows"] = true
L["Segment Multiplier"] = true
L["Set class colors to the default Blizzard colors."] = true
L["Sets if RUF will use class colours from the Class Colors addon if you have it installed."] = true
L["Sets this to hidden if your primary resource is mana, so it only shows if you have a class resource, such as Energy."] = true
L["Shadow"] = true
L["Show %s"] = true
L["Show buffs cast by %s on this unit."] = true
L["Show Classification"] = true
L["Show Classification before Level"] = true
L["Show debuffs cast by %s on this unit."] = true
L["Show Group Members"] = true
L["Show in Raid"] = true
L["Show Level"] = true
L["Show Max at Max"] = true
L["Show only auras you can dispel"] = true
L["Show Only Dispellable"] = true
L["Show Others"] = true
L["Show Percentage at Max"] = true
L["Show Player"] = true
L["Show the ++ for rare elites, + for elites etc."] = true
L["Show Unit in Test Mode"] = true
L["Show Unlimited Duration"] = true
L["Shows all unitframes so you can easily configure them."] = true
L["Shows the player in the party frames."] = true
L["Simple Border"] = true
L["Size"] = true
L["Size relative to the aura icon"] = true
L["Combo Points"] = true
L["Smoothly animate bar changes. Does not affect class resources that are split into chunks such as Combo Points or Runes."] = true
L["Sort By"] = true
L["Sort Direction"] = true
L["Sorting"] = true
L["Sound"] = true
L["Spell Name"] = true
L["Standard"] = true
L["Starts the cooldown spirals as empty, filling up as the aura runs out."] = true
L["Tag"] = true
L["Tags"] = true
L["Tapped"] = true
L["target"] = "Target"
L["Targeting alpha"] = true
L["TargetMark"] = "Target Marks"
L["targettarget"] = "Target's Target"
L["targettargettarget"] = "Target's Target's Target"
L["Test Mode"] = true
L["Text Case"] = true
L["Texts"] = true
L["Texture"] = true
L["The border on buff or debuff icons that is colored using the colors above."] = true
L["The colour options below are listed in order of precedence left to right, with the first being the highest priority."] = true
L["The damaged alpha will only be used when you are below this percentage of health."] = true
L["The name of the frame for the unit to anchor to. Defaults to UI Parent if set blank."] = true
L["The unit frame border that glows when the unit has a dispellable buff or debuff."] = true
L["These settings affect all frames."] = true
L["Thick Outline"] = true
L["Thickness of the highlight."] = true
L["Time"] = true
L["Time Remaining"] = true
L["Toggle on to force text element to be set to a custom width. If the text is longer than the width, truncation will occur unless word wrap is enabled."] = true
L["Top"] = true
L["Top-left"] = true
L["Top-right"] = true
L["Trigger below this percent"] = true
L["Trim"] = true
L["Trim simply removes any letters above the limit.\nElipsis adds an elipsis to the end of the trimmed name to signify it has been cut short.\nAbbreviate turns any words that would be trimmed into an initial.\nInitialism turns the entire name into initials if it would be trimmed."] = true
L["Trivial"] = true
L["Type"] = true
L["Unfriendly"] = true
L["Unit Options"] = true
L["Unitframe Overlay"] = true
L["Up"] = true
L["Upper Case"] = true
L["URL"] = true
L["Use a different alpha value for the player frame when you are under max health."] = true
L["Use a different alpha value when you have a target."] = true
L["Use Bar Color"] = true
L["Use Blizzard Colors"] = true
L["Use Class Colors addon"] = true
L["Vertical"] = true
L["Vertical Growth"] = true
L["Vertical Offset from the Anchor."] = true
L["Vertical Offset from the Frame Anchor."] = true
L["Vertical Offset from the previous unit in the group."] = true
L["Vertical Spacing"] = true
L["Vertical stacking or horizontal stacking."] = true
L["Very Hard"] = true
L["When reporting an issue, please also post the revision number above. Thanks!"] = true
L["Width"] = true
L["X Offset"] = true
L["X Spacing"] = true
L["Y Offset"] = true
L["Y Spacing"] = true
L["Rainbow Mode"] = true
L["Enables rainbow RGB animations for this bar."] = true
L["Disable Blizzard Frames"] = true
L["Show in Arena"] = true
L["Pixel Perfect scaling"] = true
L["Scales RUF to be pixel perfect if it isn't already. Only affects RUF."] = true
L["Word Wrap"] = true
L["Allows text to display on multiple lines when the width is too short to display everything on one line."] = true