local L = LibStub("AceLocale-3.0"):NewLocale("RUF", "deDE")
if not L then return end
--[[Translation missing --]]
L["%s and class specific resources for other classes."] = "%s and class specific resources for other classes."
L["0%"] = "0%"
L["100%"] = "100%"
L["50%"] = "50%"
--[[Translation missing --]]
L["A simple border around the edge of each buff or debuff icon."] = "A simple border around the edge of each buff or debuff icon."
L["A text area with that name already exists!"] = "Ein Textbereich mit diesem Namen existiert bereits!"
--[[Translation missing --]]
L["Abbreviate"] = "Abbreviate"
L["Abbreviate Character Names longer than this. Set 0 for no limit."] = "Kürzere Zeichennamen länger als dies. Setze 0 für kein Limit."
--[[Translation missing --]]
L["Abbreviate Style"] = "Abbreviate Style"
L["Absorb"] = true
--[[Translation missing --]]
L["Accept"] = "Accept"
L["Add a Text Area for this unit with this name."] = "Füge einen Textbereich für dieses Unit mit diesem Namen hinzu."
L["Add Text Area"] = "Füge einen Textbereich hinzu"
L["AFKDND"] = "AFK oder DND"
L["Allow unit frames to be repositioned by dragging."] = "Zulassen, dass Einheitenrahmen durch Ziehen neu positioniert werden."
--[[Translation missing --]]
L["Allows incoming healing bars to overflow out of the frame by this amount. The value is a percentage of the frame's width. Set to 0 to disallow overflowing."] = "Allows incoming healing bars to overflow out of the frame by this amount. The value is a percentage of the frame's width. Set to 0 to disallow overflowing."
L["Alpha"] = true
--[[Translation missing --]]
L["Alpha of all frames when you are targeting something."] = "Alpha of all frames when you are targeting something."
--[[Translation missing --]]
L["Alpha of the player frame when you are under max health."] = "Alpha of the player frame when you are under max health."
L["Alphabetically"] = "Alphabetisch"
L["Always Hidden"] = "Immer Versteckt"
L["Always Visible"] = "Immer Sichtbar"
L["Anchor"] = "Anker"
L["Anchor Frame"] = "Anker Rahmen"
L["Anchor From"] = "Anker von"
L["Anchor Point"] = "Ankerpunkt"
L["Anchor Text"] = "Anker Text"
L["Anchor To"] = "Anker zu"
--[[Translation missing --]]
L["Anchor to Unit Frame"] = "Anchor to Unit Frame"
L["Anchoring"] = "Verankerung"
L["Animate"] = "Animieren"
L["Appearance Options"] = "Aussehen Optionen"
--[[Translation missing --]]
L["Are you sure you want to replace these settings? You cannot undo this change."] = "Are you sure you want to replace these settings? You cannot undo this change."
L["Area on the anchor frame to anchor the indicator to."] = "Bereich auf dem Ankerrahmen, an dem der Indikator verankert werden soll."
L["Area on the anchor frame to anchor the unitframe to."] = "Bereich auf dem Ankerrahmen, an dem der Einheitenrahmen verankert werden soll."
L["arena"] = "Arena"
--[[Translation missing --]]
L["arena %s"] = "Arena %s"
L["arenatarget"] = "Arena Ziel"
--[[Translation missing --]]
L["arenatarget %s"] = "Arena Target %s"
L["arenaunits"] = "Arena Einheiten"
L["Ascending"] = "Aufsteigend"
L["Assist"] = "Helfen"
L["Attach To"] = "Anhängen an"
--[[Translation missing --]]
L["Attach to the unit frame or allow free placement."] = "Attach to the unit frame or allow free placement."
--[[Translation missing --]]
L["Attached"] = "Attached"
--[[Translation missing --]]
L["Aura Colors"] = "Aura Colors"
--[[Translation missing --]]
L["Aura Highlight Glow"] = "Aura Highlight Glow"
L["Auras"] = true
--[[Translation missing --]]
L["Background"] = "Background"
L["Background Alpha"] = "Hintergrund Alpha"
L["Background Color"] = "Hintergrund Farbe"
L["Background Color to use if not using the bar's color."] = "Hintergrundfarbe, die verwendet werden soll, wenn die Farbe des Balkens nicht verwendet wird."
--[[Translation missing --]]
L["Background Style"] = "Background Style"
--[[Translation missing --]]
L["Bar Overflow Amount"] = "Bar Overflow Amount"
L["Bars"] = "Balken"
L["Base Color"] = "Grundfarbe"
L["Border"] = "Rand"
L["boss"] = "Boss"
--[[Translation missing --]]
L["boss %s"] = "Boss %s"
L["bosstarget"] = "Boss Ziel"
--[[Translation missing --]]
L["bosstarget %s"] = "Boss Target %s"
L["Bottom"] = "Unten"
L["Bottom-left"] = "Unten-Links"
L["Bottom-right"] = "Unten-Rechts"
L["Brightness Multiplier"] = "Helligkeitsvervielfacher"
L["Buff Icons"] = true
L["Buffs"] = true
L["Cannot configure while in combat."] = "Kann im Kampf nicht konfiguriert werden."
--[[Translation missing --]]
L["Cast Bar"] = "Cast Bar"
L["Center"] = "Mittelpunkt"
L["Character Limit"] = "Zeichenbeschränkung"
L["Choose an element to attach to, either the frame or another indicator."] = "Wähle ein Element zum Anhängen, entweder den Rahmen oder einen anderen Indikator."
L["Choose an element to attach to, either the frame or another text area."] = "Wähle ein Element aus, an das der Rahmen oder ein anderer Textbereich angehängt werden soll."
L["Choose if text is Capitalised, All Lower Case or all Upper case."] = "Wählen, ob der Text Groß, Klein oder Großbuchstaben sein soll."
L["Class"] = "Klasse"
L["Class Colors"] = "Klassen Farbe"
--[[Translation missing --]]
L["Classic"] = "Classic"
L["Click Through"] = "Durchklicken"
--[[Translation missing --]]
L["Color"] = "Color"
--[[Translation missing --]]
L["Color 0% by Class"] = "Color 0% by Class"
--[[Translation missing --]]
L["Color 0% by Power Type"] = "Color 0% by Power Type"
--[[Translation missing --]]
L["Color 100% by Class"] = "Color 100% by Class"
--[[Translation missing --]]
L["Color 100% by Power Type"] = "Color 100% by Power Type"
--[[Translation missing --]]
L["Color 50% by Class"] = "Color 50% by Class"
--[[Translation missing --]]
L["Color 50% by Power Type"] = "Color 50% by Power Type"
L["Color at 0%"] = "Farbe bei 0%"
L["Color at 100%"] = "Farbe bei 100%"
L["Color at 50%"] = "Farbe bei 50%"
--[[Translation missing --]]
L["Color auras by type only if you can dispel / purge them."] = "Color auras by type only if you can dispel / purge them."
L["Color Bar by percentage colors."] = "Farbbalken nach prozentualen Farben."
L["Color Buffs by Type"] = "Buffs Farbe nach Typ"
L["Color Class"] = "Klassenfarbe"
L["Color Debuffs by Type"] = "DeBuffs Farbe nach Typ"
L["Color Disconnected"] = "Disconnect-Farbe"
L["Color Level"] = "Level-Farbe"
--[[Translation missing --]]
L["Color Not Interruptible"] = "Color Not Interruptible"
L["Color only removable"] = "Farbe nur entfernbar"
L["Color Percentage"] = "Farbprozentsatz"
L["Color Percentage At Max"] = "Farbprozentsatz bei max"
L["Color player units by class color."] = "Spieler-Einheit nach Klassenfarbe"
L["Color Power Type"] = "Farbe nach Energie-Typ"
L["Color Reaction"] = "Farbreaktion"
L["Color Tapped"] = "Farbe für Angetippt"
L["Color the background the same as the bar's color. Brightness reduced by the Multiplier setting."] = "Den Hintergrund so einfärben wie die Farbe des Balkens. Die Helligkeit wird durch die Multiplikatoreinstellung reduziert."
L["Color unit by reaction toward the player."] = "Einheitenfarbe durch Reaktion auf den Spieler."
L["Color used if none of the other options are checked."] = "Farbe, die verwendet wird, wenn keine der anderen Optionen aktiviert ist."
L["Colors"] = "Farben"
L["Colors the bar using the disconnected color if the unit is disconnected."] = "Leisten-Farbe bei disconnect."
L["Colors the bar using the power color."] = "Färbt die Leiste mit der Energie-Farbe."
L["Colors the bar using the tapped color if the unit is tapped."] = "Färbt den Balken mit der angetippten Farbe, wenn die Einheit angetippt wird."
--[[Translation missing --]]
L["Colour bar by class color when at 0%."] = "Colour bar by class color when at 0%."
--[[Translation missing --]]
L["Colour bar by class color when at 100%."] = "Colour bar by class color when at 100%."
--[[Translation missing --]]
L["Colour bar by class color when at 50%."] = "Colour bar by class color when at 50%."
--[[Translation missing --]]
L["Colour bar by power color when at 0%."] = "Colour bar by power color when at 0%."
--[[Translation missing --]]
L["Colour bar by power color when at 100%."] = "Colour bar by power color when at 100%."
--[[Translation missing --]]
L["Colour bar by power color when at 50%."] = "Colour bar by power color when at 50%."
L["Columns"] = "Spalten"
L["Combat"] = "Kampf"
--[[Translation missing --]]
L["Combat Fading"] = "Combat Fading"
--[[Translation missing --]]
L["Cooldown Sprial"] = "Cooldown Sprial"
--[[Translation missing --]]
L["Copy and replace all text elements from the selected unit to this unit."] = "Copy and replace all text elements from the selected unit to this unit."
--[[Translation missing --]]
L["Copy and replace settings from the selected unit to this unit."] = "Copy and replace settings from the selected unit to this unit."
--[[Translation missing --]]
L["Copy Settings from:"] = "Copy Settings from:"
L["CurHP"] = "Health: Cur"
L["CurHPPerc"] = "Health: Cur - % < 100"
L["CurMana"] = "Mana: Cur"
L["CurManaPerc"] = "Mana: Cur - % < 100"
--[[Translation missing --]]
L["CurMaxHP"] = "Health: Cur/Max"
--[[Translation missing --]]
L["CurMaxHPPerc"] = "Health: Cur/Max - %"
L["CurPower"] = "Power: Cur"
L["CurPowerPerc"] = "Power: Cur - % < 100"
--[[Translation missing --]]
L["Current Version: %s"] = "Current Version: %s"
--[[Translation missing --]]
L["Curse"] = "Curse"
--[[Translation missing --]]
L["GitHub"] = "GitHub"
--[[Translation missing --]]
L["Custom Width"] = "Custom Width"
--[[Translation missing --]]
L["Damaged alpha"] = "Damaged alpha"
L["Dead"] = "Tot"
L["Debuff Icons"] = true
L["Debuffs"] = true
L["Default Buff Glow"] = "Standard Buff Glühen"
L["Default Debuff Glow"] = "Standard Debuff Glühen"
--[[Translation missing --]]
L["Desaturate"] = "Desaturate"
L["Descending"] = "Absteigend"
L["Difficulty Colors"] = "Schwierigkeit Farben"
L["Direction"] = "Richtung"
L["Disconnected"] = true
--[[Translation missing --]]
L["Discord"] = "Discord"
--[[Translation missing --]]
L["Disease"] = "Disease"
L["Display Style"] = "Anzeigestil"
L["Displays the name of the unit frame in test mode."] = "Zeigt den Namen des Einheitsrahmens im Testmodus an."
L["Down"] = "Runter"
L["Duration"] = "Dauer"
L["Easy"] = "Einfach"
--[[Translation missing --]]
L["Elipsis"] = "Elipsis"
--[[Translation missing --]]
L["Enable player damaged alpha"] = "Enable player damaged alpha"
--[[Translation missing --]]
L["Enable targeting alpha"] = "Enable targeting alpha"
L["Enable Text Shadow"] = "Aktiviere Textschatten"
L["Enable the Unit Frame."] = "Aktivieren der Unit-Frames"
--[[Translation missing --]]
L["Enable to force the bar to a specific color if the cast cannot be interrupted."] = "Enable to force the bar to a specific color if the cast cannot be interrupted."
--[[Translation missing --]]
L["Enable to replace this unit frame with the vehicle frame when in a vehicle. If disabled, the pet frame will become the vehicle frame instead."] = "Enable to replace this unit frame with the vehicle frame when in a vehicle. If disabled, the pet frame will become the vehicle frame instead."
L["Enabled"] = "Aktiviert"
--[[Translation missing --]]
L["Enables the cooldown spiral showing duration remaining on buff or debuff icons."] = "Enables the cooldown spiral showing duration remaining on buff or debuff icons."
--[[Translation missing --]]
L["Enrage"] = "Enrage"
L["Fade out of Range"] = "Verberge außerhalb der Reichweite"
L["Fade the unit frame if the target is out of range of your spells."] = "Verberge Einheitenrahmen, wenn das Ziel außerhalb der Reichweite deiner Zauber ist."
L["Feedback"] = true
L["Fill Type"] = "Füllart"
L["Filtering"] = "Filterung"
L["focus"] = "Focus"
L["focustarget"] = "Focus-Ziel"
L["Font"] = "Schriftart"
L["Font Size"] = "Schriftart-Größe"
--[[Translation missing --]]
L["Foreground Style"] = "Foreground Style"
--[[Translation missing --]]
L["Frame Border"] = "Frame Border"
--[[Translation missing --]]
L["Frame Highlighting"] = "Frame Highlighting"
L["Frame Lock"] = "Rahmensperre"
--[[Translation missing --]]
L["Free floating"] = "Free floating"
--[[Translation missing --]]
L["Friendly"] = "Freundlich"
--[[Translation missing --]]
L["General"] = "General"
L["Ghost"] = "Geist"
L["group members"] = "gruppen Mitglied"
L["Grow up or down."] = "Hoch oder runter Wachsen."
L["Growth Direction"] = "Wachstumsrichtung"
L["Hard"] = "Hart"
--[[Translation missing --]]
L["Heal Prediction"] = "Heal Prediction"
L["Health"] = "Leben"
--[[Translation missing --]]
L["Health Cutaway"] = "Health Cutaway"
L["Height"] = "Höhe"
L["Hidden at 0"] = "Verstecken bei 0"
L["Hide if Primary Power is Mana."] = "Verberge, wenn Primäre Macht Mana ist."
L["Hide same level"] = "Verberge bei gleichen Level"
L["Hide the level text if the unit is the same level as you."] = "Verstecke den Level-Text, wenn die Einheit dieselbe Stufe wie du hat."
L["Hide this tag at 0 or always display."] = "Verstecke TAG bei 0 oder zeige es immer an."
L["Highlight Texture"] = "Markiere die Textur"
--[[Translation missing --]]
L["Highlight Thickness"] = "Highlight Thickness"
--[[Translation missing --]]
L["Horizonal"] = "Horizonal"
L["Horizontal Growth"] = "Horizontales Wachstum"
L["Horizontal Offset from the Anchor."] = "Horizontaler Versatz vom Anker."
L["Horizontal Offset from the Frame Anchor."] = "Horizontaler Versatz vom Rahmenanker."
L["Horizontal Offset from the previous unit in the group."] = "Horizontal Offset von der vorherigen Einheit in der Gruppe."
L["Horizontal Spacing"] = "Horizontaler Abstand"
L["HPPerc"] = "Health: %"
--[[Translation missing --]]
L["Icon Height"] = "Icon Height"
--[[Translation missing --]]
L["Icon Width"] = "Icon Width"
--[[Translation missing --]]
L["In combat alpha"] = "In combat alpha"
--[[Translation missing --]]
L["InCombat"] = "In Combat"
L["Index"] = true
L["Indicators"] = "Indikatoren"
--[[Translation missing --]]
L["Initialism"] = "Initialism"
--[[Translation missing --]]
L["Inset from bar edge"] = "Inset from bar edge"
--[[Translation missing --]]
L["Inset from frame edge"] = "Inset from frame edge"
--[[Translation missing --]]
L["Inset from icon edge"] = "Inset from icon edge"
L["Invite Link"] = "Einladen Link"
--[[Translation missing --]]
L["Justify"] = "Justify"
--[[Translation missing --]]
L["Latency"] = "Latency"
--[[Translation missing --]]
L["Layout"] = "Layout"
--[[Translation missing --]]
L["Lead"] = "Leader"
L["Left"] = "Links"
L["Level"] = true
L["Level Text"] = true
L["Location area of the Indicator to anchor from."] = "Standortbereich des Indikators, von dem aus verankert werden soll."
L["Location area of the Unitframe to anchor from."] = "Standortbereich des Unitframe, von dem aus verankert werden soll."
--[[Translation missing --]]
L["LootMaster"] = "Master Looter"
L["Lower Case"] = "Kleinbuchstaben"
L["Magic"] = "Zauber"
--[[Translation missing --]]
L["MainTankAssist"] = "Main Tank & Assist"
--[[Translation missing --]]
L["Makes the portrait disappear with the health bar as it lowers."] = "Makes the portrait disappear with the health bar as it lowers."
L["ManaPerc"] = "Mana: %"
--[[Translation missing --]]
L["Max"] = "Max"
L["Max Auras"] = true
--[[Translation missing --]]
L["MaxHP"] = "Health: Max"
L["Maximum Duration"] = "Maximale Dauer"
L["Minimum Duration"] = "Mindestdauer"
L["Misc Colors"] = "Misc Farben"
--[[Translation missing --]]
L["Monochrome"] = "Einfarbig"
L["Monochrome Outline"] = "Einfarbig Outline"
L["Monochrome Thick Outline"] = "Einfarbig Thick Outline"
L["Name"] = true
L["None"] = "Nichts"
L["Normal"] = true
--[[Translation missing --]]
L["Not Interruptible Color"] = "Not Interruptible Color"
--[[Translation missing --]]
L["Offline"] = true
L["Offset"] = true
--[[Translation missing --]]
L["Open Configuration Panel"] = "Open Configuration Panel"
--[[Translation missing --]]
L["Other Global Settings"] = "Other Global Settings"
L["others"] = "andere"
--[[Translation missing --]]
L["Other's Heals"] = "Other's Heals"
--[[Translation missing --]]
L["Out of combat alpha"] = "Out of combat alpha"
L["Out of Range transparency"] = "Außer Reichweite Transparenz"
L["Outline"] = true
L["Overlay Alpha"] = true
L["party"] = "Gruppen"
--[[Translation missing --]]
L["party %s"] = "Party %s"
--[[Translation missing --]]
L["partypet"] = "Party Pets"
--[[Translation missing --]]
L["partypet %s"] = "Party Pet %s"
--[[Translation missing --]]
L["partytarget"] = "Party Targets"
--[[Translation missing --]]
L["partytarget %s"] = "Party Target %s"
L["pet"] = "Pet"
--[[Translation missing --]]
L["PetHappiness"] = "Pet Happiness"
L["pettarget"] = "Pet-Ziel"
--[[Translation missing --]]
L["Play sound on highlight"] = "Play sound on highlight"
L["Player"] = true
L["player"] = "Player"
--[[Translation missing --]]
L["Player Heals"] = "Player Heals"
--[[Translation missing --]]
L["Plays a sound when a removable aura is found on a unit. Does not affect target units."] = "Plays a sound when a removable aura is found on a unit. Does not affect target units."
L["Poison"] = "Gift"
--[[Translation missing --]]
L["Portrait"] = "Portrait"
--[[Translation missing --]]
L["Portraits are not clickable or interactable in free floating mode."] = "Portraits are not clickable or interactable in free floating mode."
--[[Translation missing --]]
L["Position"] = "Position"
L["Power"] = "Energie"
L["Power Color"] = "Energie-Farbe"
L["Power Colors"] = "Energie-Farben"
L["Power Height"] = "Energie-Höhe"
L["Power Tag"] = "Energie-Tag"
L["Power Text"] = "Energie Text"
L["Power Texture"] = "Energie Textur"
L["PowerPerc"] = "Power: %"
--[[Translation missing --]]
L["PvPCombat"] = "PvP"
L["Reaction Colors"] = "Reaktionsfarben"
--[[Translation missing --]]
L["Ready"] = "Ready Check Status"
L["Reduce background color's brightness by this percentage."] = "Reduziere Helligkeit der Hintergrundfarbe um diesen Prozentsatz."
L["Reduce Bar color's brightness by this percentage."] = "Verringere die Helligkeit der Leistenfarbe um diesen Prozentsatz."
L["Reduce each segment's brightness by this percentage."] = "Reduziere die Helligkeit jedes Segments um diesen Prozentsatz."
--[[Translation missing --]]
L["Remaining"] = "Remaining"
L["Remove Text Area"] = "Entferne den Textbereich"
L["Remove Text Area from this unit with this name."] = "Entferne den Textbereich von diesem Unit mit diesem Namen."
--[[Translation missing --]]
L["Replace frame with Vehicle"] = "Replace frame with Vehicle"
--[[Translation missing --]]
L["Rest"] = "Resting"
--[[Translation missing --]]
L["Retail"] = "Retail"
L["Reverse"] = "Umkehren"
--[[Translation missing --]]
L["Reverse Spiral"] = "Reverse Spiral"
L["Right"] = "Rechts"
--[[Translation missing --]]
L["Role"] = "Group Role"
L["Rows"] = "Reihen"
--[[Translation missing --]]
L["Segment Multiplier"] = "Segment-Multiplikator"
L["Set class colors to the default Blizzard colors."] = "Setze Klassenfarben auf die Standard-Blizzard-Farben."
--[[Translation missing --]]
L["Sets if RUF will use class colours from the Class Colors addon if you have it installed."] = "Sets if RUF will use class colours from the Class Colors addon if you have it installed."
L["Sets this to hidden if your primary resource is mana, so it only shows if you have a class resource, such as Energy."] = "Stellt dies auf Versteckt ein, wenn es sich bei Ihrer primären Ressource um Mana handelt. Dies wird nur angezeigt, wenn Sie eine Klassenressource wie Energie haben."
L["Shadow"] = "Schatten"
--[[Translation missing --]]
L["Show %s"] = "Show %s"
--[[Translation missing --]]
L["Show buffs cast by %s on this unit."] = "Show buffs cast by %s on this unit."
--[[Translation missing --]]
L["Show Classification"] = "Show Classification"
--[[Translation missing --]]
L["Show Classification before Level"] = "Show Classification before Level"
--[[Translation missing --]]
L["Show debuffs cast by %s on this unit."] = "Show debuffs cast by %s on this unit."
L["Show Group Members"] = "Zeige Gruppenmitglieder"
--[[Translation missing --]]
L["Show in Raid"] = "Show in Raid"
--[[Translation missing --]]
L["Show Level"] = "Show Level"
--[[Translation missing --]]
L["Show Max at Max"] = "Show Max at Max"
L["Show only auras you can dispel"] = "Zeige nur Auras die Du entfernen kannst"
L["Show Only Dispellable"] = "Zeige nur entfernbare"
L["Show Others"] = "Zeige Andere"
--[[Translation missing --]]
L["Show Percentage at Max"] = "Show Percentage at Max"
L["Show Player"] = "Zeige Player"
--[[Translation missing --]]
L["Show the ++ for rare elites, + for elites etc."] = "Show the ++ for rare elites, + for elites etc."
L["Show Unit in Test Mode"] = "Zeige Einheit im Testmodus"
L["Show Unlimited Duration"] = "Zeige Unbegrenzte Dauer"
L["Shows all unitframes so you can easily configure them."] = "Zeigt alle Unitframes an, um zu konfigurieren."
--[[Translation missing --]]
L["Shows the player in the party frames."] = "Shows the player in the party frames."
--[[Translation missing --]]
L["Simple Border"] = "Simple Border"
L["Size"] = "Größe"
--[[Translation missing --]]
L["Size relative to the aura icon"] = "Size relative to the aura icon"
L["Combo Points"] = "Combopunkte"
--[[Translation missing --]]
L["Smoothly animate bar changes. Does not affect class resources that are split into chunks such as Combo Points or Runes."] = "Smoothly animate bar changes. Does not affect class resources that are split into chunks such as Combo Points or Runes."
L["Sort By"] = "Sortiere nach"
L["Sort Direction"] = "Sortierrichtung"
L["Sorting"] = "Sortierung"
--[[Translation missing --]]
L["Sound"] = "Sound"
--[[Translation missing --]]
L["Spell Name"] = "Spell Name"
L["Standard"] = true
--[[Translation missing --]]
L["Starts the cooldown spirals as empty, filling up as the aura runs out."] = "Starts the cooldown spirals as empty, filling up as the aura runs out."
L["Tag"] = true
L["Tags"] = true
L["Tapped"] = "Angetippt"
L["target"] = "Ziel"
--[[Translation missing --]]
L["Targeting alpha"] = "Targeting alpha"
--[[Translation missing --]]
L["TargetMark"] = "Target Marks"
L["targettarget"] = "Ziel vom Ziel"
--[[Translation missing --]]
L["targettargettarget"] = "Target's Target's Target"
L["Test Mode"] = "Test Modus"
L["Text Case"] = true
L["Texts"] = "Text"
L["Texture"] = "Textur"
--[[Translation missing --]]
L["The border on buff or debuff icons that is colored using the colors above."] = "The border on buff or debuff icons that is colored using the colors above."
--[[Translation missing --]]
L["The colour options below are listed in order of precedence left to right, with the first being the highest priority."] = "The colour options below are listed in order of precedence left to right, with the first being the highest priority."
--[[Translation missing --]]
L["The damaged alpha will only be used when you are below this percentage of health."] = "The damaged alpha will only be used when you are below this percentage of health."
L["The name of the frame for the unit to anchor to. Defaults to UI Parent if set blank."] = "Der Name des Rahmens, an dem die Einheit verankert werden soll. Wird standardmäßig auf UI Parent gesetzt, wenn es leer ist."
--[[Translation missing --]]
L["The unit frame border that glows when the unit has a dispellable buff or debuff."] = "The unit frame border that glows when the unit has a dispellable buff or debuff."
L["These settings affect all frames."] = "Diese Einstellungen wirken sich auf alle Rahmen aus."
L["Thick Outline"] = true
--[[Translation missing --]]
L["Thickness of the highlight."] = "Thickness of the highlight."
--[[Translation missing --]]
L["Time"] = "Time"
L["Time Remaining"] = "Verbleibende Zeit"
--[[Translation missing --]]
L["Toggle on to force text element to be set to a custom width. If the text is longer than the width, truncation will occur."] = "Toggle on to force text element to be set to a custom width. If the text is longer than the width, truncation will occur."
L["Top"] = "Oben"
L["Top-left"] = "Oben-Links"
L["Top-right"] = "Oben-Rechts"
--[[Translation missing --]]
L["Trigger below this percent"] = "Trigger below this percent"
--[[Translation missing --]]
L["Trim"] = "Trim"
--[[Translation missing --]]
L["Trim simply removes any letters above the limit.\nElipsis adds an elipsis to the end of the trimmed name to signify it has been cut short.\nAbbreviate turns any words that would be trimmed into an initial.\nInitialism turns the entire name into initials if it would be trimmed."] = [=[Trim simply removes any letters above the limit.
Elipsis adds an elipsis to the end of the trimmed name to signify it has been cut short.
Abbreviate turns any words that would be trimmed into an initial.
Initialism turns the entire name into initials if it would be trimmed.]=]
L["Trivial"] = true
L["Type"] = "Typ"
L["Unfriendly"] = "Unfreundlich"
L["Unit Options"] = "Einheiten-Einstellung"
--[[Translation missing --]]
L["Unitframe Overlay"] = "Unitframe Overlay"
L["Up"] = "Hoch"
L["Upper Case"] = "Großbuchstaben"
--[[Translation missing --]]
L["URL"] = "URL"
--[[Translation missing --]]
L["Use a different alpha value for the player frame when you are under max health."] = "Use a different alpha value for the player frame when you are under max health."
--[[Translation missing --]]
L["Use a different alpha value when you have a target."] = "Use a different alpha value when you have a target."
L["Use Bar Color"] = "Benutze Leisten Farbe"
--[[Translation missing --]]
L["Use Blizzard Colors"] = "Use Blizzard Colors"
--[[Translation missing --]]
L["Use Class Colors addon"] = "Use Class Colors addon"
--[[Translation missing --]]
L["Vertical"] = "Vertical"
L["Vertical Growth"] = "Vertikales Wachstum"
L["Vertical Offset from the Anchor."] = "Vertikaler Versatz vom Anker."
L["Vertical Offset from the Frame Anchor."] = "Vertikaler Versatz vom Rahmenanker."
L["Vertical Offset from the previous unit in the group."] = "Vertikaler Versatz von der vorherigen Einheit in der Gruppe."
L["Vertical Spacing"] = "Vertikaler Abstand"
--[[Translation missing --]]
L["Vertical stacking or horizontal stacking."] = "Vertical stacking or horizontal stacking."
L["Very Hard"] = "Sehr schwer"
L["When reporting an issue, please also post the revision number above. Thanks!"] = "Wenn Sie ein Problem melden, geben Sie auch die oben genannte Revisionsnummer an.Danke!"
L["Width"] = "Breite"
L["X Offset"] = true
L["X Spacing"] = "X Abstand"
L["Y Offset"] = true
L["Y Spacing"] = "Y Abstand"